name	Ted
health	50
speed	9
type	enemy
noquake 1
dust    dust
#nodieblink    3
gfxshadow 1


remap   data/chars/soldiers/ted/alter1.gif data/chars/soldiers/ted/alter2.gif 
remap   data/chars/soldiers/ted/alter1.gif data/chars/soldiers/ted/alter3.gif 
remap   data/chars/soldiers/ted/alter1.gif data/chars/soldiers/ted/alter4.gif 
remap   data/chars/soldiers/ted/alter1.gif data/chars/soldiers/ted/alter5.gif 


anim idle
drawmethod	270 270
	loop	1
	offset	108  172
	bbox	85 72 49 104
	delay	16
	frame	data/chars/soldiers/ted/idle0.gif

anim walk
drawmethod	270 270
	loop	1
	offset		108 172
	bbox	85 72 49 104
	delay   11
	frame	data/chars/soldiers/ted/wk1.gif
	frame	data/chars/soldiers/ted/wk2.gif
	frame	data/chars/soldiers/ted/wk3.gif
	frame	data/chars/soldiers/ted/wk4.gif
	frame	data/chars/soldiers/ted/wk5.gif
	frame	data/chars/soldiers/ted/wk6.gif


anim pain
drawmethod	270 270
	delay	10
	offset	108 172
	bbox	85 72 49 104
	frame	data/chars/soldiers/ted/pain1.gif
	frame	data/chars/soldiers/ted/pain2.gif

anim fall
drawmethod	270 270
	delay	25
	landframe 2
	offset	108  172
	bbox	65 80 60 64
	frame	data/chars/soldiers/ted/fall1.gif
	delay	500
	frame	data/chars/soldiers/ted/fall2.gif
	delay	25
	bbox	0 0 0 0 0 0
	frame	data/chars/soldiers/ted/fall3.gif

anim rise
drawmethod	270 270
	offset	99  172
	delay	15
	frame	data/chars/soldiers/ted/rise.gif


anim attack1
drawmethod	270 270
	range	0 59
	offset	108  172
	bbox	85 72 49 104
	delay   12
	frame	data/chars/soldiers/ted/a101.gif
	attack  118 89 48 54 13 1 0 0 1
        frame	data/chars/soldiers/ted/a103.gif
	frame	data/chars/soldiers/ted/a103.gif
	attack  0
	frame	data/chars/soldiers/ted/a101.gif

anim attack2
drawmethod	270 270
	range	90 130
	offset	108  172
	bbox	85 72 49 104
	delay   12
	jumpframe 0 0 3 0
	frame	data/chars/soldiers/ted/spalla1.gif
	attack  116 125 58 47 13 1 0 0 1
        frame	data/chars/soldiers/ted/spalla2.gif
	frame	data/chars/soldiers/ted/spalla2.gif
	attack  0
	frame	data/chars/soldiers/ted/spalla1.gif

